Star Wars Outlaws seemed like an instant hit from the start: a single-player, third-person action-adventure developed by Massive Entertainment (The Division, The Division 2) that follows a charming duo of bounty hunters as they attempt one of the biggest heists in Outer history. Not even a bit.” Besides, it’s between The Empire Strikes Back and Return of the Jedi, and maybe The most fertile land for storytelling in the Star Wars universe.
But it is important not to get carried away here and control expectations. Ubisoft’s Massive Entertainment is very helpful on this, with Creative Director Julian Gerighty sharing many details (including helpful comparisons) about the game’s latest installment. EDGE Magazine.
As I mentioned mp1stGritti said that every planet in the game is designed to feel like a “journey”, even when using vehicles, and players should expect it to be roughly the same as two or three areas in Assassin’s Creed: Odyssey. Each one will be handcrafted (abandoning the procedural generation), and Gerighty has described more details about his various other outlaw functions, which you can check out below:
- Focus on “total freedom of approach” when it comes to confrontations.
- Exclusive quests, vendor prices, and walled areas can all be accessed through the reputation system. If you are not on a faction’s good side, they may send people to hunt you down; The monetary fine is also part of it.
- Players will not have “total freedom” in terms of travel, they will not be able to fly freely over the planet, and there will be designated landing and take-off areas.
- Players can direct Nyx (the space companion of protagonist Fez) to attack enemies, activate hard-to-reach buttons, cause distractions, and pick up heavy weapons from fallen enemies. Massive says Nix is like a cross between a spider robot from Watch Dogs, Elizabeth BioShock Infinite, or BD-1 from EA’s Star Wars Jedi games.
- Each planet is designed to be large enough that the transit “feels like a journey, even on a fast-moving ship”.
- One planet is equivalent to two or three regions in Assassin’s Creed Odyssey.
- All locations are “hand-crafted”, there are no entire procedurally generated planets.
- The Fez Trailblazer was inspired by arcade games from the 70’s and designed to be “very, very simple”.
- The game takes place between the Empire and the Jedi, so Massive can emulate that “feeling.”
- The studio is developing technology that “mimics some lenses from the ’70s”.
- The design of the android ND-5 (Vass Companion) is taken from the prequels.
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