On Thursday, the 15th of this month, tinyBuild launched a new development blog for Rogue Streets 2. Solo developer Matt Dabrowski provided a detailed look at how the game's procedural world generation works, highlighting the flexibility and variety of the chaotic open-world RPG. He shares valuable tips on everything from the algorithms used to create maps to the layout of urban settlements, landscapes, and roads, as well as how to place objects and buildings in each location. He watches!
Register for your first pre-alpha playtest Rogue Streets 2 already open. Interested parties can Fill out a form For the opportunity to participate.
on Rogue Streets 2
The sequel promises an immersive sandbox experience, where the fun and mayhem are maximized. Players can expect unparalleled freedom of choice, playable solo, local co-op and online. The roguelike formula, combined with deeply creative RPG and simulation elements, allows for the creation of extraordinary and chaotic experiences.
in Rogue Streets 2, you can choose from dozens of character classes, from police officers and farmers to ninjas, armed gorillas, and scientists. The main objective? Overthrow a corrupt president and take control of a sprawling, procedurally generated province, whether it's creating a mercenary army to stage a coup, trigger a zombie outbreak, or simply build a farm and take over the business world.
The arsenal available to players has also been expanded. Whether you use shrink rays, bear traps, or banana peels, the freedom to create your own play style is limitless. All this in a scenario where everything can be destroyed, which promises to be more than 100 times larger than the levels in the first game.
Rogue Streets 2 He is scheduled to be released PC, via Steam Early Accessin 2024.
follow him Cold pizza Also in
Facebook,
Instagram,
Twitter And don't miss any news!
“Friendly zombie fanatic. Analyst. Coffee buff. Professional music specialist. Communicator.”