Kirby’s Return to Dreamland Deluxe It’s now available on Switch since February 24th. While playing the main campaign is easy, we’ve broken down some tips for first-time adventurers to get a feel for the pink ball gameplay.
Pay attention to the level design
A major aspect of the Kirby series is that the level design is primarily educational. What makes games perceived as easy is precisely that, in general, they are works created based on the concept that areas should be simple and easy to learn.
Placing enemies and other things throughout the levels is a suggestion from the developers as to what you can do. Although it’s not always a good idea to change skills, situations that require specific powers mean a relevant enemy.
For example: if part of a level involves cutting ropes, it will be possible to encounter an enemy or boss with the ability Gume (cutter in English). Swords and other slashing powers work too. The player can ignore this and move on normally, but exploring all that the stage has to offer and finding energy fields usually goes through this learning curve.
In short: It’s usually easy to tell when a force will be necessary to explore a level. Pay attention to how these special attacks allow you to destroy certain objects in the levels, and use the simplicity of the design to your advantage.
With best friends
Almost the entire Kirby’s Return to Dream Land Deluxe experience can be played in multiplayer mode with up to four players. This includes the main campaign, the Magoland Park mini-games (excluding Kirby Samurai 100), the Magolor epilogue, the arena, and the real arena.
It’s worth trying to get friends together, especially in the most challenging post-match moments, when work delivers more punishment for player mistakes. Just keep in mind that adding a friend means taking a life.
Ask Magolor for help or not?
One of the items added to Kirby’s Return to Dream Land Deluxe is the option to enlist the help of Magolor to reduce the game’s difficulty even further. With his support, the player will no longer fall into endless pits, since Kirby (and friends, if they play multiplayer) will save Magolor Kirby. However, this does not mean that he cannot die due to other staged traps, such as slamming into walls.
In addition, characters will have a double life and it will be possible to recover energy at the end of each stage. This way, if the player wants more of a challenge before the match after the match, it is possible for him to withdraw the advantages of Magolor.
Play in the park
Magolândia Park is one of the new attractions in Kirby’s Return to Dream Land Deluxe. Although completely optional, the place bundles many minigames, including classic games from previous titles. It’s worth playing from one level to the next, taking advantage of the fact that you only have to press a button to switch from Story mode to Park.
In addition to being a good rest, Magolândia Park serves as a way to unlock masks and consumables that can be used in platforming stages. The number of options here is quite large, and breaking new records is one way to get tickets to unlock park bonuses.
Want a challenge? Get ready for what’s to come after the campaign
Story mode can be too easy for some players, but the same cannot be said for what comes after completing the narrative. Only after completing this part are several modes unlocked that bring great challenges based on what has been learned so far.
It is possible to revisit areas in more difficult conditions in Extra mode and fight against different bosses in the arena (particularly in the True Arena, which is the game’s highest difficulty point). Even The Magolor’s Epilogue already offers quite a challenge for those who missed out on the simplest part of the campaign.
Adventure for all tastes
These are just a few tips for getting the most out of it. Kirby’s Return to Dreamland Deluxe. It’s a game that has everything a fan of the franchise would expect and deserves it especially for those with a strong sense of perfection, but still allows players of all levels to enjoy the well-crafted levels by the developers at HAL Laboratory.
Review: David Souza
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