New update for Finals It arrived today on PlayStation, Xbox, and PC. After its launch last month Finals It slowly started to gain a large audience and received constant patches from developer Embark Studios.
Now, these constant updates to the latest free-to-play shooter have brought about a new patch that will change the definition of the game Finals In light but relevant ways.
For the most part, upgrading from version 1.5.5 to Finals It seeks to implement several changes in balance. These balance adjustments have noticeably affected a variety of different weapons and gadgets. Some weapons, such as the CL-40 and MGL32, have received some minor buffs, while the FCAR and Guardian Turret have been nerfed. Aside from these small changes, Finals The period of time that players are invulnerable after being revived is also reduced.
To see everything this new update has brought FinalsYou can see the full patch notes below.
Final update 1.5.5 patch notes
Balance changes
Tools
Pacemaker devices
- Reduced the duration of invulnerability applied after reviving from 1.5 seconds to 0.75 seconds
Weapons
.357 pistol
- The amount of bullet spread applied when aiming has been reduced
- Reduced initial damage fall range from 35 meters to 23 metres
- Ultimate damage fall range has been reduced from 50m to 40m
CL-40
- Player damage increased from 100 to 110
FCAR
- Damage reduced from 25 to 26
Guardian Tower
- Health decreased from 300 to 280
MGL32
- Player damage increased from 80 to 83
Throwing knives
- Reduced the amount of projectile splash applied when falling
- Reduced the amount of projectile splash applied when running
Content and bug fixes
Faults
- Fixed an issue where some GPUs would sometimes crash
Matchmaking
- Fixed an issue where multiplayer settings were not respected when the player was in a party
- Updated matchmaking settings in Tournament and Ranked Tournament modes to help ensure closer matches through skill evaluation
via: Comicbook.com