Anyone who already uses social networks should be well imbued with the discussion.”Evil spirits Should there be an easy situation? ”, but the truth is that the question has reached the ears of award-winning director Hidetaka Miyazaki, who is also responsible for the much-anticipated film. elden ring. In an interview with PlayStation BlogTalk a little bit about it.
When asked directly about the impact of difficulty and accessibility on the design of his new project, he admitted that it was likely that more people would be able to finish this game than in FromSoftware’s previous titles, although he didn’t necessarily make an effort to make the title quite as easily as some expected.
“I feel like our approach to games is to always encourage players to overcome adversity. We don’t try to make it too difficult or make something too complicated just for the sake of it. We want players to use their skills, study a game, memorize what’s going on and learn from your mistakes.”
New interview with Hidetaka Miyazaki from FROM Software where he talks about Elden Ring and some other topics toohttps://t.co/qPchBKFhSJ
Miyazaki also comments on the discourse surrounding the difficulty of the game pic.twitter.com/mkdxxcK50V
Nibellion January 28, 2022
“We don’t want the player to feel like they are in the midst of something unfair and punishing, but there is a real opportunity to win and progress! We understand that Souls love is often associated with high difficulty and complex barriers to entry, but we try to make the titles so that the iteration loop is fun in itself. So we hope elden ring And your new choices work in that respect.”
“In general, I would like new players not to feel pressured, and to be able to handle the game at their own pace. That’s because beginners worry a lot about the difficulty.”
But what about you, what do you think about seeing Miyazaki, and what’s your party in this classic gaming bubble controversy? Tell us in the comments below!