Over the past few years, we’ve been starting to see something beautiful happen: fans of classic console games take old codes and create original PC versions of games that never had an official release. We’ve seen this in some Nintendo gamesBut we’re also seeing this now on the PlayStation platform.
This is not a transfer in the sense of the platform we are used to, nor is it a simulation. This is a complete recompilation of the game code so that Jack and Daxter: The Legacy of the PrecursorReleased on PS2 in 2001, it now works as a native app on PC.
The project, which is now 80% complete, is some kind of amazing bullshitbecause it happens Jack and Daxter It was written in GOAL, a custom Lisp language developed by Naughty Dog, meaning that the small team working on it would have to “decode the original game into human-readable GOAL code” and then “develop our own compiler for GOAL and recompile it.” x86-64″.
Interestingly, it is not a direct port either, as some minor changes have been made to the game mainly, especially regarding the options available to players:
We’ve added a bunch of options to the game’s settings (and removed some that don’t make sense) so you can get a more modern or PS2-like experience if you decide to. It’s your decision! There are also plenty of extra goodies and added secrets to discover. Our goal is to keep the basic gameplay (controls, physics, behaviors, etc.) identical, so if you find any issues or differences, feel free to let us know.
Some of these “more modern” options include better translation controls, custom resolution, and camera controls, but in terms of overall gameplay, they’ve made orbs “easier to see.”
Although the project is not 100% complete, it is downloadable (and can be overcome, there are probably only bugs) From the project’s github site. Here are some snapshots of the project running in 4K resolution at 60 frames per second: